[pmwiki-users] Normally formatted blocks/ multi-paragraph definitions

Sendu Bala sendu at sendu.me.uk
Tue Oct 24 18:19:54 CDT 2006


Patrick R. Michaud wrote:
> On Tue, Oct 24, 2006 at 11:12:28PM +0100, Sendu Bala wrote:
>> Patrick R. Michaud wrote:
>>> On Tue, Oct 24, 2006 at 09:55:26PM +0100, Hans wrote:
>>>> Tuesday, October 24, 2006, 8:53:47 PM, Sendu wrote:
>>>>
>>>>> I want an faq page using the dltoggle cookbook (or similar).
>>>>> I have:
>>>>> http://www.sendu.me.uk/pmwiki/pmwiki.php/MassEffect/Faq
>>>>> The problem is, the answers to the questions are multiple paragraphs and
>>>>> I don't see a way of getting a multi-paragraph answer to display nicely.
>>>> dltoggle will not do what you want, since it is built to handle
>>>> definition lists within a start and end dltoggle markup.
>>>> And you can't have multiple paragraphs as part of a definition, afaik.
>>> Sure you can!
>> [snip]
>>> For an online example, see 
>>> http://www.pmwiki.org/wiki/DefListsWithParas/DefListsWithParas .
>> Ah, great stuff. Thank you very much.
>>
>> Is there any way to style a particular subset of the paragraphs of the 
>> definition? Eg. for one definition I might want the first 4 paragraphs 
>> to all be encased in a box and/or have a certain background colour, 
>> while the next 2 paragraphs might be normal, then the next 3 paragraphs 
>> might be like the first 4.
>>
>> (Basically, I want to distinguish quotations in my definitions from 
>> non-quotations.)
> 
> Alas, this isn't at all easy or straightforward (especially the
> part about multiple paragraphs in a single box), because lists in
> PmWiki don't really contain "paragraphs" (in the HTML <p>...</p> sense).
> 
> I might be able to come up with a way around this, but I'll have to
> think about it a bit.  

Cheers. I've come up with a workaround in the mean time. You can see the 
results on my page (linked above). It's not perfect, but I do:

: Will this game include blood and be aimed at a mature audience? :
   %quote%Bob McCabe:\\
   We haven't made a final decision on exactly how the "gore" will play 
out, but as caradoc2000 said above - people tend to bleed when shot, 
grenaded, etc. There will most likely be blood in this game. How 
realistic? How much? How dramatic? Etc? Can't say just yet. Same thing 
with the rating. Violence tends to lock you out of the kiddie ratings so 
I'm sure we'll get teen or mature or something of that nature, as our 
past games have been rated, but we'll see... I'm not involved in those 
decision making processes, so I know about as much as anyone else 
posting here.

   And

   %quote%Chris Priestly:\\
   The team is making Mass Effect the best game that it can be and do 
not have a rating in mind as they do so. Our publisher, Microsoft, is 
again giving us leeway to make the very best game that we can (they did 
this on Jade Empire as well). So all our team has to do is concentrate 
on making the game as cool as it can be.\\
   They are not adding or removing elements just to try to reach a 
certain rating, Instead, they are concentrating on making the game as 
excellent as it can be. When they are done, we will see what rating it gets.

: next question :
   next answer




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